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Meier And Sons Rare Books
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+1 203-644-0427Lisa Meier
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Description

First Revised Edition Fine book with a beautiful Fine dust jacket. SIGNED by Orson Scott Card to the half title page ?to Rena ? A child -rearing guide- / Orson Scott Card?. Winner of the 1985 Nebula and 1986 Hugo awards for best novel. Made into a feature film (2013). Anatomy of Wonder (2004) II-217. Broderick and Di Filippo, Science Fiction: The 101 Best Novels, 1985-2010 #2. First Revised Edition published by Tor. Fine condition book in green boards with vibrant silver titles to the spine. The book has sharp corners, one very tiny tip bump, and no edgewear. The binding is very tight and square with the book still snapping shut when opened. SIGNED by Orson Scott Card to the half title page ?to Rena ? A child -rearing guide- / Orson Scott Card?. Small contemporary inscription to the title page. The end papers and internal pages are clean and crisp with the book appearing as unread and probably only opened for obtaining Card?s signature. Please see detailed images. The original unrestored dust jacket is in Fine condition, still maintaining its original rigidity and vibrant colors. Please see the many detailed images. A very handsome signed example of this classic rare book that presents nicely on the shelf. ADDITIONAL IMAGES AVAILABLE UPON REQUEST. Please see our ABE store for other SciFi listings.

About Ender's Game

"Ender's Game" is a science fiction novel by Orson Scott Card, set in a future where Earth is under threat from an alien species called the Formics (also known as the Buggers). The story primarily revolves around Andrew "Ender" Wiggin, a highly intelligent and strategically brilliant young boy. Ender is selected for training at Battle School, a rigorous military academy in space, due to his exceptional intellect and potential for becoming a brilliant military commander. The school is tasked with preparing young cadets to defend Earth against the impending Formic invasion. At Battle School, Ender faces numerous challenges. He struggles with isolation and intense pressure from his instructors, who manipulate him and push him to his limits in simulated battles known as the Battle Room. Despite his isolation, Ender displays remarkable leadership skills and strategic genius, quickly rising through the ranks and gaining the respect of his peers. Ender forms close relationships with a few select individuals, including Petra Arkanian and Bean, who become crucial allies in his journey. He endures both physical and psychological training, all the while questioning the morality of his actions and the ethics of war. As Ender progresses through Battle School, he becomes increasingly adept at the simulation games. His victories are celebrated, but he also faces internal turmoil, struggling with guilt over the consequences of his actions and the ruthlessness he must display to win. Eventually, Ender is promoted to Command School, where he undergoes final training. Unbeknownst to him, the "simulations" are, in fact, real battles using a fleet of starships. Ender believes he is still engaging in simulations to defeat the Formics' homeworld, only to realize later that he has unwittingly committed xenocide against the Formics. After the final battle, Ender discovers the truth and the weight of his actions. He grapples with guilt and remorse for annihilating an entire species, thinking he was merely participating in a simulation. The novel's conclusion sees Ender seeking redemption by promising to find a new home for the remaining Formic queen, hoping to atone for the unintended consequences of his victory. "Ender's Game" explores themes of leadership, morality, the psychology of warfare, and the moral ambiguity of conflict. It remains a thought-provoking tale that challenges perceptions of heroism and the human cost of victory, emphasizing the emotional and psychological toll of warfare on a young, gifted individual manipulated by those in power.