agent
Rooke Books
8 Cleveland PlaceBathBA1 5DJUnited Kingdom
More Books from this agent
1985 First Edition
Hardcover
USD$1,193

Description

London: Century Publishing, 1985. First edition. Cloth. Near Fine/Fine. 8" by 5". None. The first U.K edition of Orson Scott Card's award winning, science fiction novel. A fine example of this scarce, first U.K edition.'Ender's Game' is set during the earth's future and presents an alien race who threaten to wipe out humanity in a League war. The prodagonist, child Ender Wiggin is chosen to prevent the extinction of his own kind. Card had initially written a short story of the same name in 'Analog Science Fiction and Fact' magazine. The novel won the 1985 Nebula Award and the 1986 Hugo Award.  It is also on the U.S Marine Corps proffessional reading list. Ender's Game eerily predicted many technological advances such as handheld tablets and drone warfare. A fantastic copy of this scarce work. In the publisher's original cloth binding. With original unclipped dustwrapper. Externally, excellent with minor shelfwear to the extremities. A few marks internally to the wrap. Minor…

About Ender's Game

"Ender's Game" is a science fiction novel by Orson Scott Card, set in a future where Earth is under threat from an alien species called the Formics (also known as the Buggers). The story primarily revolves around Andrew "Ender" Wiggin, a highly intelligent and strategically brilliant young boy. Ender is selected for training at Battle School, a rigorous military academy in space, due to his exceptional intellect and potential for becoming a brilliant military commander. The school is tasked with preparing young cadets to defend Earth against the impending Formic invasion. At Battle School, Ender faces numerous challenges. He struggles with isolation and intense pressure from his instructors, who manipulate him and push him to his limits in simulated battles known as the Battle Room. Despite his isolation, Ender displays remarkable leadership skills and strategic genius, quickly rising through the ranks and gaining the respect of his peers. Ender forms close relationships with a few select individuals, including Petra Arkanian and Bean, who become crucial allies in his journey. He endures both physical and psychological training, all the while questioning the morality of his actions and the ethics of war. As Ender progresses through Battle School, he becomes increasingly adept at the simulation games. His victories are celebrated, but he also faces internal turmoil, struggling with guilt over the consequences of his actions and the ruthlessness he must display to win. Eventually, Ender is promoted to Command School, where he undergoes final training. Unbeknownst to him, the "simulations" are, in fact, real battles using a fleet of starships. Ender believes he is still engaging in simulations to defeat the Formics' homeworld, only to realize later that he has unwittingly committed xenocide against the Formics. After the final battle, Ender discovers the truth and the weight of his actions. He grapples with guilt and remorse for annihilating an entire species, thinking he was merely participating in a simulation. The novel's conclusion sees Ender seeking redemption by promising to find a new home for the remaining Formic queen, hoping to atone for the unintended consequences of his victory. "Ender's Game" explores themes of leadership, morality, the psychology of warfare, and the moral ambiguity of conflict. It remains a thought-provoking tale that challenges perceptions of heroism and the human cost of victory, emphasizing the emotional and psychological toll of warfare on a young, gifted individual manipulated by those in power.

Identifying the First Edition of Ender's Game

First editions can be identified by the publisher's full number line which includes '1', indicating a first printing, as well as by checking for the presence of the original jacket design.