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Gemini Books
EdmontonCanada
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USD$995

Description

Considered one of the earliest and best-known works in the cyberpunk genre, it is the only novel to win the Nebula Award, the Philip K. Dick Award, and the Hugo Award. It was Gibson's debut novel and the beginning of the Sprawl trilogy. Set in the future, the novel follows Henry Case, a washed-up hacker hired for one last job, which brings him in contact with a powerful artificial intelligence. Limited to 500 copies Bound in printed, blocked and laminated paper with a design by Anna Mill Set in Mentor with Corporation Games and Pixel Operator as display 296 pages printing in black and blue ink on Abbey Lynx Rough paper Illustrated title page spread and five illustrated part-titles Frontispiece and seven colour illustrations, four of which are double-page spreads printing on Gardapat 13 Bianka paper Printed endpapers Ribbon marker Printed book edges Clamshell box covered in printed, blocked and laminated paper and lined in paper printed with a design by Anna Mill Limitation label signed by William Gibson and Anna Mill. Neuromancer won the prestigious Hugo, Nebula and Philip K. Dick Award. Shipping is only $20 within North America. Book will be shipped with all of the original packaging material intact.

About Neuromancer

"Neuromancer" by William Gibson is a seminal work in the cyberpunk genre, published in 1984. The story is set in a gritty, dystopian future where megacorporations wield immense power, and technological advancements have merged humans with computers and artificial intelligence. The protagonist, Case, is a former console cowboy—a skilled hacker—whose nervous system was damaged when he crossed a previous employer. Unable to access cyberspace (the virtual reality of the internet), he becomes a washed-up drug addict in the futuristic underworld of Chiba City, Japan. Case is approached by a mysterious employer named Armitage, who offers him a chance to regain his hacking abilities in exchange for working on a high-stakes cybercrime. Alongside Armitage, Case is joined by Molly Millions, a streetwise and augmented mercenary with retractable razor-sharp claws in her fingertips. Their mission is to infiltrate the global computer network and steal valuable data from the highly secure AI called Wintermute. As they delve deeper into the mission, they encounter various obstacles, including rival hackers, powerful corporations, and the enigmatic Tessier-Ashpool family. Throughout their journey, Gibson paints a vivid picture of a world where technology and humanity are intertwined. The novel explores the impact of artificial intelligence, the allure of cyberspace, and the consequences of a society driven by corporate greed and unchecked technological advancement. Gibson's prose is characterized by its dense and evocative descriptions of a futuristic yet gritty world, filled with neon-lit cityscapes, cybernetic enhancements, and a sense of constant flux. The narrative is fast-paced, reflecting the frenetic energy of a world where information is power and reality blurs with the virtual. "Neuromancer" not only explores the thrill of hacking and cyber warfare but also delves into philosophical themes such as the nature of identity, the fusion of man and machine, and the ethical implications of a hyper-connected society. Ultimately, the novel culminates in a mind-bending confrontation between Case, Molly, and the entities they encounter within cyberspace, raising questions about the boundaries between consciousness and artificial intelligence, and the evolution of humanity in a technologically driven world.