agent
Raptis Rare Books
329 Worth AvenuePalm BeachFL 33480United States
Call :
+1 561-508-3479Matthew Raptis
visit agent websiteMore Books from this agent
USD$3,800

Description

Limited first edition, one of 25 examples given to the author of this Nebula and Hugo award-winning novel. Octavo, bound in black leather with gilt titles to the spine, marbled endpapers, illustrated with a full-color plate. One of only 225 copies signed by Orson Scott Card on the limitation page, of which 200 were released to the trade, and 25 lettered copies were reserved to the author and publisher. This is letter M/25. In fine condition. Housed in the original publisher's black leatherette slipcase. An exceptional example. The Ender's Game was Card's break-out novel, who "exploded onto the science fiction scene with his first published story, 'Ender's Game' for Analog in 1977� � [It] served as the germ for the Ender series, the first two volumes of which, published [in] 1985 and 1986� � clearly established [Card] as one of the two or three dominant figures of recent science fiction� � The Ender saga stands as one of the very few serious moral tales set among the stars" (Clute & Nicholls). Winner of the 1985 Nebula Award and the 1986 Hugo Award for best novel. It was basis for the 2013 film directed by Gavin Hood, starring Asa Butterfield, Harrison Ford, Hailee Steinfeld, and Viola Davis, with Abigail Breslin and Ben Kingsley.

About Ender's Game

"Ender's Game" is a science fiction novel by Orson Scott Card, set in a future where Earth is under threat from an alien species called the Formics (also known as the Buggers). The story primarily revolves around Andrew "Ender" Wiggin, a highly intelligent and strategically brilliant young boy. Ender is selected for training at Battle School, a rigorous military academy in space, due to his exceptional intellect and potential for becoming a brilliant military commander. The school is tasked with preparing young cadets to defend Earth against the impending Formic invasion. At Battle School, Ender faces numerous challenges. He struggles with isolation and intense pressure from his instructors, who manipulate him and push him to his limits in simulated battles known as the Battle Room. Despite his isolation, Ender displays remarkable leadership skills and strategic genius, quickly rising through the ranks and gaining the respect of his peers. Ender forms close relationships with a few select individuals, including Petra Arkanian and Bean, who become crucial allies in his journey. He endures both physical and psychological training, all the while questioning the morality of his actions and the ethics of war. As Ender progresses through Battle School, he becomes increasingly adept at the simulation games. His victories are celebrated, but he also faces internal turmoil, struggling with guilt over the consequences of his actions and the ruthlessness he must display to win. Eventually, Ender is promoted to Command School, where he undergoes final training. Unbeknownst to him, the "simulations" are, in fact, real battles using a fleet of starships. Ender believes he is still engaging in simulations to defeat the Formics' homeworld, only to realize later that he has unwittingly committed xenocide against the Formics. After the final battle, Ender discovers the truth and the weight of his actions. He grapples with guilt and remorse for annihilating an entire species, thinking he was merely participating in a simulation. The novel's conclusion sees Ender seeking redemption by promising to find a new home for the remaining Formic queen, hoping to atone for the unintended consequences of his victory. "Ender's Game" explores themes of leadership, morality, the psychology of warfare, and the moral ambiguity of conflict. It remains a thought-provoking tale that challenges perceptions of heroism and the human cost of victory, emphasizing the emotional and psychological toll of warfare on a young, gifted individual manipulated by those in power.